AI Insights · Timothy · January 2022
Top 5 iOS Boat Games in Sweden Q4 2021
In Q4 2021, the top 5 iOS boat games in Sweden showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals the detailed performance metrics.
During the fourth quarter of 2021, the top iOS boat games in Sweden showcased a diverse range of performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Hyper Boat saw a gradual decline in weekly downloads, starting from 886 in the first week of October and dropping to 162 by the end of December. The weekly active users mirrored this trend, declining from 1.2K to 532 over the same period. Notably, there was no revenue generated throughout the quarter.
Flippy Race experienced a steady increase in weekly revenue, peaking at approximately $72 in early December and maintaining around $30 towards the end of the year. Weekly downloads showed a significant rise mid-quarter, reaching 832 in mid-November before stabilizing around 335 by late December. Active users peaked at 2.6K in mid-November, fluctuating slightly but ending the quarter with around 2K.
Battle Warship: Naval Empire exhibited notable peaks in weekly revenue, particularly in the last weeks of October and December, at around $3.1K and $2.1K respectively. The app's downloads and active users saw a downward trend, with downloads reducing from 213 to 73 and active users falling from 174 to 82 by the end of December.
Submarine Jump! showed minimal fluctuations in weekly downloads, starting at 86 and ending at 29. Active users followed a similar trend, peaking at 440 in early November and declining to 60 by the end of December. Revenue was negligible throughout the quarter, with only minor spikes observed in early October and late October.
Port City: Ship Simulator had a varied performance with weekly revenue showing an upward trend towards the end of the quarter, peaking at $251 in late December. Downloads saw a significant increase in mid-December reaching 292, before stabilizing at 208 by the end of the year. Active users also showed a slight increase, peaking at 522 in mid-December and ending the quarter at 465.
These insights come from Sensor Tower, where more detailed analytics and data on app performance can be found.